- Booster Gold
Showing posts 1 - 5 of 14 matching: maxwell lord
Friday, November 27, 2020
In 2011, before DC Comics decided that all of their comics had to take place in the darkest possible timeline, they ironically published two surprisingly optimistic series under the "Brightest Day" banner. One of those, Justice League: Generation Lost, should rightly be considered among the best Booster Gold adventures ever told, in no small part because it builds towards an inevitable (and incredibly satisfying) confrontation between Booster and Maxwell Lord, his former employer and the murderer of his best friend.
The dirty little secret about my list is that Justice League: Generation Lost #23 is *not* better than Justice League: Generation Lost #24. Number 24 just happens to be the final issue of the series, and I don't think anyone should begin reading a good story at the final page.
The entire series, all written by Judd Winick, reads like a water slide: once you enter the tube, you only pick up speed as you head to the big splash ending. (There are a few bumps along the way, such as Ice's entirely unnecessary origin retcon, but what's a water slide that doesn't give you a few bruises?)
So do yourself a favor and go read all twenty-four issues of Justice League: Generation Lost and enjoy the challenge of picking the one issue *you* think is most deserving of being included among the twelve best Booster Gold comics.
Wednesday, September 9, 2020
Three weeks ago, Booster Gold clearly appeared in Dark Nights: Death Metal #3, the fourth (of 24) chapters in the seemingly eternal "Death Metal" saga (which began in the summer of 2017).
He *may* have appeared in the follow-up (chapter 5 of 24), Dark Nights: Death Metal Guidebook, though the art is unclear and Booster Gold fans were split on whether it was supposed to represent Booster or not.
But I can say without a doubt that Booster Gold definitely does *not* appear in this week's chapter six (of 24), Dark Nights: Death Metal Trinity Crisis. Despite revisiting the same scene as the past two issues, Booster Gold is cropped out of the panels. Neither does he appear in the issue's flashbacks to Infinite Crisis or Final Crisis.
But that's cool. Booster didn't need to be in this issue anyway. Someone had to go to make room for 11 different Batmen, and Booster has always been a team player.
While we're on the subject of books released this week that Booster Gold doesn't appear in, I probably also should mention that he's not in Wonder Woman #762, that despite the fact that it includes a
Maxwell Max Lord who is for the first time openly aware of pre-Flashpoint continuity. We get flashbacks to the early days of the Justice League International and Max's death and ensuing defeats following Infinite Crisis and Brightest Day/Generation Lost. But as I said, no sign of Booster Gold. Max Lord is now a Wonder Woman villain, after all.
On the bright side of all these missed opportunities for Booster Gold appearances, not having to buy an issue because Booster doesn't make a cameo saves me money I can spend on a pizza instead. (That Dark Nights: Death Metal Trinity Crisis [part 6 of 24!!] is $6 before taxes!) So thanks for dinner, DC!
Monday, January 27, 2020
Earlier this month, I laid out what I consider to be the twelve best Booster Gold comics in the character's 35-year history. I start with my personal favorite. If you only read one comic book featuring Booster Gold in your entire life, make it Justice League #4 (1987).
The story, aptly titled "Winning Hand," begins with Batman considering the merits of allowing businessman Maxwell Lord IV to foister new members on the newly-formed league. It's a great twist on established canon. Membership in the Justice League to this point had been limited to those nominated by card-holding members. Just being nominated usually meant a big boost in popularity. Naturally, a glory hound like Booster Gold was itching to be involved, even if it meant being backed by someone so obviously unethical as Mr. Lord.
However, Booster isn't entirely without scruples (or pride). Following the example set by Dr. Light, he walks away from the complicated situation rather than let himself be used. What Booster doesn't realize is that Lord has planned for that, too. While Booster is giving his inevitable post-meeting press interview, lives are threatened. Despite the fact that he has just been emotionally crushed by Lord's con job, Booster selflessly jumps into action to save threatened innocents.
Inside the Justice Cave, Batman takes advantage of the chaotic situation. He orders his colleagues to observe Booster in action so that they judge what the newest hero on the scene is really made of. Thus, Booster Gold finds himself in solo conflict with longtime league foes the Royal Flush Gang.
Booster Gold is more than up to the challenge. Using a full array of his impressive technology-based powers and more than a little of his innate intelligence and verve, Booster defeats the four human members of the gang in as many pages.
The victory earns Booster a round of applause from observing leaguers. He even gets a smile from an approving Batman. Many people would have been irritated by Batman's refusal to aid them, but not Booster. The former quarterback is actually pleased to have an audience. He does love the limelight.
The afterparty is short-lived. The fifth and final member of the gang, the Amazo-like android Ace, crashes the scene to make quick work of the league's most powerful members. This leaves Booster Gold to save the day. Well, Booster Gold and his soon-to-be best friend, Blue Beetle. Having known one another for only a few minutes, the pair teams up to destroy the rampaging robot once and for all.
What began as a job interview leads results in Booster's dream coming true (and a dawning new friendship). Batman offers Booster full membership in the league in a show of appreciation and respect, giving the young hero the credibility he so desired (and earned).
How can you not love that?
The issue's script by Keith Giffen is as perfectly paced as the best action movies, and the dialogue by J.M. DeMatteis positively crackles with authenticity, wit, and enthusiasm. Booster Gold comes off as the hero the league needs, and the league itself is clearly a family in the making. Add in Kevin Maguire's unparalleled ability to express both action and emotion (not to mention his brilliantly "cheeky" cover), and you have a guaranteed recipe for success.
Did I say this is my favorite Booster Gold comic? Make it my favorite comic, period.
Friday, January 11, 2019
Max Lord is the big "winner" receiving a clear majority of the vote, so I feel comfortable declaring him Booster Gold's arch nemesis, Rebirth continuity be damned!
Last week's poll question: Which villain do you consider to be Booster Gold's arch-enemy? (47 votes)
(If you voted "someone else," who did you have in mind? Dirk Davis?)
While we're on the subject of villains, someone has been making Booster Gold's life miserable recently in the pages of Heroes in Crisis. (We all agree Booster is innocent, right? Right.) The identity of the real culprit has been the subject of much debate recently as the series nears its halfway point.
One popular Internet theory is that the real villain is Skeets. This is mostly based on one panel in Batman #50 that remains unexplained. The link between these two stories is writer Tom King. Could he have been dropping Heroes in Crisis clues in Batman? I doubt it. I just can't believe that he'd crib so blatantly from 52.
The manager of my Local Comic Shop thinks that the mastermind behind the murders is Psycho Pirate. For those who don't know, Psycho Pirate — a character with key ties to the biggest crisis, Crisis on Infinite Earths — has the ability to manipulate emotions, a power that fits well into a story advertised as being about Post Traumatic Stress Disorder. (For what it's worth, PP is also in the aforementioned panel with Skeets in Batman #50. But then so was the Joker. Joker can't be behind all this, can he?)
Personally, I've decided that there aren't really any murders in Heroes in Crisis. I think it's all just one ongoing computer simulation designed to.... Well, I'm not sure what it's designed to do. Unfortunately, no one can be told what the matrix is. We'll all have to see it for ourselves.
If you need some evidence to support your pet theory, Vaneta Rogers put together a list of the clues at Newsarama.com. Take a look and see if you can't solve these crimes before Booster Gold does.
Monday, January 7, 2019
What does it take to make a villain a hero's arch-enemy? If it's familiarity, then the villains vying for Booster Gold's most-hated award must be one of these:
The Director (The 1000): The Director was certainly the most dominant of Booster's early villains, racking up 8 encounters before his untimely demise.
Black Beetle: The villain with the most central role in Booster Gold's second volume, Black Beetle crossed paths with our hero 12 times with hints of more to come. Unfortunately, his story will probably remain forever untold thanks to Flashpoint and the arrival of the New 52.
Mr. Mind: Mister Mind has a surprisingly high count of 19 encounters with Booster Gold, a statistic increased both by his tendency to masquerade undetected as Booster's allies and his role in the weekly 52 title.
Maxwell Lord IV: Few characters have such frequently recurring roles in Booster's adventures as Max Lord, who has amassed a total of 65 encounters with our hero to date. Sure, most of those appearances were in supporting roles for the Justice League International (and all of those appearances take place outside modern Rebirth DCnU continuity), but nothing makes for a better antagonist than a former friend and mentor gone bad.
Now that you've seen the numbers, what do you say? Which villain deserves the title of Booster Gold's arch-nemesis?
This week's poll question: Which villain do you consider to be Booster Gold's arch-enemy? Please visit the Boosterrific Polls page to view results for this week's poll.
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