"I've repaired as much of Skeets and Booster's costume as possible, but the electronics, the miniaturization, the technology... it's light-years beyond anything I've ever seen!"
--Jack Soo, Booster Gold, Volume 1, #13, 1987

Power-Suits

Booster Gold employs a technologically advanced suit of armor to enhance his abilities to super human levels of performance. Over the course of his career as a professional hero, he has used a number of different power suits to varying degrees of success.

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CONTINUITY
Mark I
Conglomerate
Mark II
Mark III
Mark IV
Mark X
Mark XI
Mark XII
Mark I.v2
Supernova
Future
Mark XIII

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JL Animated
Elseworlds Alliance
JL Unlimited
Tangent
Justice Arcana
Bizarro
Smallville

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MARK I power-suit

AKA: The Original
Designer: Dan Jurgens
First: Booster Gold #1, 1986
Appearances: 276
Details: Sleek high-collared blue and metallic gold power-suit utilizing micro-weave technology from the 25th-century. This armor experienced many minor cosmetic alterations throughout its lengthy functional life span. Justifiably, this armor is the most popular of Booster's armors, and is most commonly associated with Booster Gold. Likely this is because it is the costume seen in more appearances than any other. Notably, this is the only Booster Gold costume to include an optional cape used purely for impressing an audience.
Abilities:
Image Copyright DC Comics

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Conglomerate uniform

Designer: Dan Jurgens / Chris Sprouse
First: Justice League Quarterly #1, 1990
Appearances: 2
Details: The official uniform of the first Conglomerate was simply a black leather jacket with the team logo on the front and corporate sponsors patches on the back. Conglomerate members wore these jackets over their existing uniforms. As leader of the Conglomerate, Booster Gold wore the Conglomerate uniform over his Mark I power-suit exactly once, in his first appearance as Conglomerate leader.
Abilities:
  • The Conglomerate uniform provided no additional powers to supplement Booster Gold's Mark I power-suit.
Image Copyright DC Comics

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MARK II armored power-suit

AKA: The Rocket Red
Designer: Kevin West
First: Justice League America #80, 1993
Appearances: 13
Details: Ungainly and malfunction-prone suit of bulky armor adapted from the Rocket Red Brigade armor by Blue Beetle II to replace Booster Gold's Mk I armor destroyed by Doomsday. This armor was never intended as anything more than a prototype and underwent several minor and improvised adjustments just to keep it functioning.
Abilities:
  • Booster Shot adjustable projectile energy rays on each wrist
  • Limited force field powered by batteries
  • Limited invulnerability via armor plating
  • Increased strength via mechanical enhancement
  • Flight via inset boot rockets
  • Powered by on-board batteries routed through backpack
Image Copyright DC Comics

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MARK III armored power-suit

AKA: Mark II, version 2
Designer: Marc Campos
First: Justice League America #89, 1994
Appearances: 7
Details: Improved redesign by Blue Beetle II of the Mk II armor. Notable changes include only a fully enclosed helmet, the only Booster Gold custom to do so to date. This exoskeleton had the shortest tenure of all of Booster's power suits, lasting less than four months before being destroyed by Devastator, who did not hit Booster on the head.
Abilities:
  • Booster Shot adjustable projectile energy rays on each wrist
  • Limited force field generated by stored battery energy
  • Limited invulnerability via armor plating
  • Increased strength via mechanical enhancement
  • Flight via inset boot rockets
  • Powered by on-board batteries
Image Copyright DC Comics

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MARK IV armored power-suit

AKA: Life Support
Designer: Mike Wieringo
First: Justice League America #90, 1994
Appearances: 30
Details: Blue Beetle II design utilizing advanced S.T.A.R. Labs technology featuring the pronounced should-pads that were all the rage in the 1990s. In most respects similar to its predecessor, this armor controls a robotic right arm. In addition to offensive and defensive capabilities, this armor includes a built-in iron lung and pacemaker, sustaining Booster following life-threatening injuries delivered by the Overmaster's Devastator. As a result of his injuries, Booster was unable to remove the chest plate of this armor for several months.
Abilities:
  • Booster Shot adjustable projectile energy rays on each wrist
  • Mass Dispersal Force energy/matter transmutation field (power implied but never demonstrated)
  • Limited force field via stored battery power
  • Limited invulnerability via armor plating
  • Increased strength via mechanical enhancement
  • Flight via inset boot rockets
  • Powered by on-board batteries (unseen, but presumably kept in bulky belt pouches)
Image Copyright DC Comics

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MARK X armored power-suit

AKA: Jrxian Flesh-Driver
Designer: Tom Morgan
First: Extreme Justice #14, 1996
Appearances: 17
Details: Advanced alien Flesh-Driver power-suit adapted by Blue Beetle II. The armor is very similar in design and function to the original Mk I armor, though powered not by energy cells but instead by bio-electric impulses generated from Booster's Monarch-granted prosthetic implants. Prior to learning the armor technology's alien name, Blue Beetle dubbed this armor the "Mark X." This was the first Beetle-built armor to have a clear designation from its maker and is the first time that Booster's power-suits were referred to with a "Mark" designation.
Abilities:
  • Integrated operating system controlled via Skeets' artificial intelligence
  • Midas Mode situational armament array utilizing the unique properties of the alien Flesh-Driver armor to temporarily retask Booster's artificial prosthesis
  • Booster Shot adjustable projectile energy rays on each gauntlet
  • Limited invulnerability via enhanced armor plating
  • Increased strength via mechanical enhancement
  • Flight via inset boot rockets
  • Onboard communication/sensor array
  • Powered via energy generated naturally by Booster's prosthetic limb implants
Image Copyright DC Comics

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MARK XI armored power-suit

Designer: Dan Jurgens
First: Superman, Vol. 2, #124, 1997
Appearances: 22
Details: Power-suit combining LexCorp and S.T.A.R. Labs technology into a design by Professor Emil Hamilton. Hamilton's suit design is based on specifications gathered from Booster's Mk I armor, and this armor is presumed to be a 20th-century copy of future technology. For the first time, the familiar blue star on Booster's chest is offset to Booster's left. This is the only asymmetrical costume design that Booster has worn to date. Lacks the collar of previous suits.
Abilities:
  • Integrated operating system controlled via Skeets' artificial intelligence
  • Booster Shot adjustable projectile energy rays on each wrist
  • Energy force field (effectiveness undemonstrated)
  • Increased strength via advanced 20th-century micro-fiber enhancement
  • Flight via 30th-century Legion Flight Ring
  • Power source unknown
Image Copyright DC Comics

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MARK XII armored power-suit

AKA: The Classic
Designer: Dan Jurgens
First: Secret Files & Origins Guide to the DC Universe 2000 #1, 2000
Appearances: 42
Details: Power-suit duplicating the appearance and performance of Booster's original Mk I armor, presumably made with early 21st-century technology (likely via Kord Industries technology). Unlike the previous Mk X and XI suits, this armor does not contain the consciousness of Skeets, who has been returned to his autonomous body.
Abilities:
  • Booster Shot adjustable projectile energy rays on each wrist
  • Near-invulnerable adjustable energy force field
  • Increased strength via advanced 20th-century micro-fiber enhancement
  • Flight via 30th-century Legion Flight Ring
  • Power source unknown
Image Copyright DC Comics

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MARK I.v2 power-suit

AKA: The Modern
Designer: unknown
First: Infinite Crisis #2, 2006
Appearances: 194
Details: Presumably, this blue and gold power-suit from the future is identical in all major ways to the original 25th-century Mark I armor. The primary difference between this suit and the orignalare cosemtic: this power-suit has no collar and the gloves are re-colored from gold to blue. (This suit debuts with gold stripes on the sleeves and sides, but these are removed after the events of 52.) If there is any major functional difference between this and the original suit, it is that this suit is less sturdy than the original. Thankfully time-traveling Booster can keep a closet full of spare versions of this power suit.
Abilities:
Image Copyright DC Comics

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Supernova power-suit

Designer: unknown
First: 52 #8, 2006
Appearances: 18
Details: Power-suit created by Rip Hunter re-engineered from Kryptonian technology. Specifically, this suit utilizes the applied teleportation technology employed by Kryptonian scientist Jor-El in his Phantom Zone Projector.
Abilities:
Image Copyright DC Comics

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Rip Hunter's Dad

Designer: Dan Jurgens
First: Time Masters: Vanishing Point #1, 2010
Appearances: 6
Details: Booster Gold adopts a more casual variation of his MARK XI asymmetrically designed blue and gold costume when he takes his son sightseeing in the future. The costume adds a belt, appearing similar to Batman's utility belt, and a black leather jacket similar to Booster's Conglomerate uniform. By this point in his life, Booster will have access to technology throughout all of history (and no qualms against stealing), it can be assumed that this suit is much more powerful than his original 20th-century costume.
Abilities:
  • unknown
Image Copyright DC Comics

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MARK XIII power-suit

AKA: New 52
Designer: Jim Lee
First: Justice League International, Vol. 3, #1, 2011
Appearances: 38
Details: Following the destruction of his previous Mark IB power-suit during the alternate-timeline events of Flashpoint, Booster Gold makes cosmetic changes to his costume, including the removal of the color gold from his legs and the addition of metal gauntlets to his arms. This costume does not appear to be functionally different from the Mark IB power-suit.
Abilities:
Image Copyright DC Comics

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Justice League Animated

Designer: Mike Wieringo
First: Superman & Batman Magazine #8, 1994
Appearances: 3
Details: The costume that the character Booster Gold wears in the adaptations of the television cartoons Batman: The Animated Series and Superman: The Animated Series is the Mark IV armor stylized to appear congruous with the design of the show's universe. This costume appeared only in comic books, never on television. Because of the limited appearances of this armor, it is unclear if it served the same life-support function as its chronological counterpart.
Abilities:
  • Increased strength via mechanical enhancement
Image Copyright DC Comics

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The Alliance Booster Gold

Designer: Christopher Priest / Sergio Cariello
First: Justice League America Annual #10, 1996
Appearances: 1
Details: In an alternate future once visited by Captain Atom, time-traveler Booster Carter is leader of the Alliance, a fascist organization that utilizes the legacy of the Justice League International to control the rowdy population of Warworld. The Booster of the Alliance was more machine than man, having long ago replaced his failing organs with mechanical prosthetics. It is unclear whether the powers that this Booster demonstrated were generated by his costume or his cybernetic body parts.
Abilities:
  • Booster Shot adjustable projectile energy rays on wrist (source unknown)
  • Limited invulnerability (source unknown)
  • Increased strength (likely mechanically enhanced prostheses)
  • Personal teleportation (source unknown)
  • Flight (source unknown)
Image Copyright DC Comics

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Justice League Unlimited

Designer: Dan Jurgens
First: Justice League Unlimited #2, 2004
Appearances: 26
Details: The costume that the character Booster Gold wears in Justice League Unlimited is the Mark I armor stylized to appear congruous with the design of the show's universe. Skeets, however, appears quite different, floating vertically and appearing more as an egg than a football. This costume first appeared in the Justice League Unlimited episode "The Greatest Story Never Told", broadcast September 11, 2004.
Abilities:
Image Copyright DC Comics

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Tangent Universe Booster Gold

Designer: Fernando Pasarin
First: Tangent: Superman's Reign #1, 2008
Appearances: 1
Details: In the Tangent Universe (also known as Earth-9), Booster Gold was a hero operating out of Cleveland, Ohio in the 1960s. Like all other aspects of the Tangent Universe, the Tangent Booster Gold is so different from the familiar DC Universe Booster Gold that it is impossible at a glance to verify similarities in powers or abilities, much less personal history, personality, or motives.
Abilities:
  • unknown (appears in historical record only)
Image Copyright DC Comics

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Justice Arcana Booster Gold

Designer: unknown
First: Trinity #39, 2009
Appearances: 2
Details: During the events of Trinity, history is changed and the resulting present while superficially similar to the known DC Universe, is substantially different. Among the heroes still active is Booster Gold. Throughout the course of the story, Booster appears in a costume superficially similar to his familiar Mark IB Power-Suit before donning a blue and white costume.
Abilities:
  • Flight (unexplained: clearly shown without Legion Flight Ring)
Image Copyright DC Comics

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Bizarro Booster Gold

Designer: Bernard Chang
First: Supergirl, Vol. 5, #57, 2010
Appearances: 1
Details: Bizarro Booster Gold appeared briefly alongside a Bizarro World version of the Justice League. The entire League was promptly decimated by the Ash'kalphageous doomsday device. Besides wearing a costume similar to the familiar Mark IB power-suit, other powers, abilities, and origins of this alternate version of Booster Gold remain unknown.
Abilities:
  • Flight (unexplained: the Bizarro World appears to be without any significant technology to power a bizarro version of Booster Gold)
Image Copyright DC Comics

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Smallville Booster Gold

Designer: Melanie Williams
Appearances: 9
Details: Originally seen in the Smallville television episode "Booster," this costume is based on Booster's sponsor-laden Mark I.v2 costume from as seen in 52. This costume sheds cowl and goggle for more traditional eyeglasses; this change results in a disconnected blue collar around the neck reminiscent of the classic high gold collar but more in keeping with contemporary fashion trends. This costume also has blue pants and boots, similar to the Mark XIII power-suit.
Abilities:
  • Booster Shot adjustable projectile energy rays on each wrist
  • Invulnerable adjustable energy force field
  • Increased strength
  • High-speed flight via 30th-century Legion Flight Ring
  • Onboard communication/sensor array linked to Skeets Museum Bot
Image Copyright DC Comics

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