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Extreme Justice

“King's Revealed and King's Revealing”

Volume 1, Issue 14, March 1996
Released January 9, 1996

Cover Price: $1.75
Guide Price: $3.00 (as of 2020) Rating
  • Currently 3.0/5 Stars.

Extreme Justice, Vol. 1, #14. Image © DC Comics



Writer: Robert Washington III
Penciller: Tom Morgan
Inker: Ken Branch
Colorist: Lee Loughridge
Letterer: Kevin Cunningham
Assistant Editor: Alisande Morales
Editor: Ruben Diaz
Cover Artists: Chris Batista, Colorworks, Chip Wallace

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Cover Description: Booster Gold, wearing his Mark X exoskeleton, tears away from a number of hoses as he strides towards the viewer.

Brief Synopsis: The Justice League has a final showdown with the second Monarch.

Issue Summary: Reveal Potential Spoilers

Booster Gold's role in this story:
Featured (Booster Gold plays a prominent role)

Costume Worn: MARK X armored power-suit

Issue Notes: This issue marks the debut of Booster Gold's Mark X "Flesh-Driver" power-suit.

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Page 2, panel 1
Aboard Blue Beetle's Bug, Booster Gold has been transformed to a bizarre, scaled creature with multiple arms and tentacles by the implants he received from Monarch II in Extreme Justice #12. Amazing Man II, Blue Beetle II, Captain Atom, Firestorm V, and Maxima struggle to get Booster under control.

Page 7, panel 1
Captain Atom and Maxima combine to subdue Booster, subverting Monarch's remote control of Booster's new implants.

Page 12, panel 1
As Booster's genetic matrix "anomaly" rebels against Monarch's sinister implants, Blue Beetle and Firestorm discuss the events of Millennium. As they tell it, Booster was "chosen to be the vanguard of human evolution, but turned it down." In fact, it was Thomas "Pieface" Kalmaku, best friend of Green Lantern II, Hal Jordan, who was granted the opportunity to ascend, but declined it. Booster is a descendant of Oan Herupa Hando Hu's "Chosen," as Harbinger told Martian Manhunter prior to the events of Booster Gold, Vol. 1, #25. It is unclear if anyone other than Manhunter ever learned this information about Booster's ancestry.

Page 13, panel 3
A fully recovered Booster Gold appears on a computer monitor with Captain Atom as Atom explains to Monarch that his plans for world domination via genetic implants has failed.

Image Copyright DC Comics

Page 16, panel 4
FASHION ALERT: Beetle presents Booster with his newest exoskeleton, "the Booster Gold Armor Mark X." It is unclear why Beetle chooses to designate this armor as the tenth version, though unlike the previous exoskeletons, which were based on the Apokolipsian armor of the Rocket Reds, the Mark X is modeled on alien technology found in the space ship of Zan and Jayna in Extreme Justice #11. Stylistically, the armor is very similar to Booster's original costume, just a little thicker and without the high collar. Skeets' 25th-century software has been downloaded into the suit of armor in order to bridge the gap between terrestrial and alien technology. As a result, Skeets' personality and memory are imbedded in the armor.

Page 17, panel 3
For the first time, Booster apologizes to Skeets for leaving him in storage for so many years. Skeets was rarely active during Booster's time in the Justice Leagues America and International, having been mothballed following the cancellation of Booster's series in 1988.

Page 22, panel 1
FIRST APPEARANCE: Booster Gold, Captain Atom, and Maxima respond to the arrival of the aliens Zan, Jayna, and the Slavelord outside of Mount Thunder. This is Booster and Skeets' first action together as a team since Booster Gold, Vol. 1, #22.

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Boosterrific Review: Long time DC fans may have a problem with Firestorm's attitude and the poorly explained deus ex machina plot twist that is incongruent with the events of the referenced Millennium mini-series. But Booster Gold gets a costume upgrade and the Wonder Twins return, so we'll call it a wash and figure that the enjoyment of this issue has to lie somewhere in the middle.

Boosterrific Rating:

  • Currently 3.0/5 Stars.
Gold Standard.

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