- Booster Gold
Showing posts 1 - 5 of 35 matching: rip hunter
Wednesday, November 15, 2023
What makes a hero super? The super powers! From awesome strength to zero-to-sixty speed, great superpowers are the most useful tricks in every famous costumed crime-fighter's tool kit. Michael Jon Carter knew this, and that's why he started his career with a time machine.
Power suit, energy rays, force field, flight ring... "Booster" Carter could steal every super power in the Space Museum, but none of those would make the citizens of the 25th century forget that he had committed the ultimate crime: shaving points in a college football game.
To move on with his life, Booster would have to think outside the box. He'd have to think in a sphere. Specifically, he'd have to think in Rip Hunter's Time Sphere.
Rip Hunter and his distinctive time machine, the "amazing" Time Sphere, made their debut appearance in Showcase #20, 1959. He and his 20th-century companions, calling themselves Time Masters, would continue to improve the Time Sphere's design as they traveled from one end of history to the other with many adventures in between.
At any given time, there were several operating spheres, any one of which could have ended up in the Space Museum of the 25th century for Booster to, um, borrow. Although Booster broke that first Time Sphere, he has since had the opportunity to use some of Hunter's other Time Spheres for other temporal journeys both with and without the Time Master, beginning in 1987's Booster Gold #13, and as recently as 2021's DC's Cybernetic Summer.
Though the story of the time-traveling globe doesn't end (or begin) there. As we will eventually learn, while Rip Hunter may have invented the Time Sphere, he certainly did not invent time travel. Or even spherical time machines.
As revealed in Booster Gold volume 2, #1,000,000 (2008), Rip Hunter is Booster Gold's son. Later issues of Time Masters: Vanishing Point will demonstrate that Rip traveled through time as a child with his father. That crates a paradox, since it's impossible that at some point in the future, Rip Hunter could have gone back in time to create the circumstances that led to his own birth.
But it's not impossible that at some point in the future, a super-intelligent alien from another planet could have traveled backwards in time and laid the groundwork for Booster to do so. That alien is Brainiac 5.
In addition to inventing the Force Field Belt and Legion Flight Ring that Booster liberated from the Space Museum, Brainiac 5 also worked with the 30th-century Time Institute, perfected the time-traveling Time Bubble that his fellow Legion of Super-Heroes would use to have time-travel adventures with Superman beginning with 1958's Adventure Comics #247.
Clearly, the Time Bubble precedes the Time Sphere. Since Brainiac 5's history is in no way connected to Michael Jon Carter's, it is no stretch of the imagination to speculate that Brainiac 5 or the Legion of Super-Heroes made trips through time that somehow created the impossible sequence of events that lead to Rip Hunter appearing to create the machine necessary for his own birth. Fortunately, Brainiac 5 also has the power to resolve such space-time paradoxes.
As seen in Time Masters Vanishing Point #3, Brainiac 5 has access to the uniquly powerful Miracle Machine, a device that turns imagination into reality. With a power like that, even the most difficult paradox can be untangled with a thought.
That panel makes it clear that time-traveling Rip Hunter knew Brainiac 5 from an early age, so it's probable that the future Time Master's time-machine design was influenced by the Legion of Super-Heroes' pioneering inventor. When a design works that well, why change it?
(Footnote: Amusingly, there is also a time-traveling globe from the future in 1951's Batman #67. Although the Batman of the 31st-century takes credit for inventing it, he wouldn't be the first person to steal a Time Sphere.)
Monday, September 5, 2022
I hope everyone has awesome Labor Day plans, so I'll keep this brief.
Booster Gold may or may not be in Dark Crisis on Infinite Earths #4 this week. He's not in the preview at aiptcomics.com. He wasn't in issue #2,
so maybe Booster is taking the even-numbered issues off.
UPDATE 2022-09-06: Nope, he's in there, smiling away in a one-panel cameo appearance on page 6.
Booster probably isn't in Flashpoint Beyond #5 this week, but Rip Hunter's pre-Flashpoint Time Masters definitely are, as is Rip Hunter's secret time laboratory and future-teasing chalkboard. All of those things are visible in the preview at aiptcomics.com, which also seems to provide some spoilers to the ending of Dark Crisis, so beware.
Booster is almost guaranteed not to be in New Champion of Shazam #2, but I recommend you take a look at it anyway. I bought the first issue last month, and I loved it. What can I say? I'm a sucker for Hoppy the Marvel Bunny, especially when drawn by Doc Shaner. Some comics can be good even without Booster Gold.
Thank you for your consideration. I now return you to your regular scheduled holiday.
Wednesday, April 13, 2022
While our hero doesn't actually appear on the pages within, this week's Flashpoint Beyond #0 can be considered Booster Gold-adjacent thanks to the inclusion of Rip Hunter's famous chalkboard of hints.
words by Geoff Johns; art by Eduardo Russo, Trish Mulvihill, Rob Leigh
Hunter's chalkboard made it's first appearance in 52 Week Six (written in part by Geoff Johns) and could be seen frequently in Booster Gold Volume 2 (written in part by Geoff Johns). That Geoff Johns sure knows a good idea when he sees one!
A variant of the Silver Age Rip Hunter and his team of Time Masters will clearly be playing a key role in Flashpoint Beyond as it goes forward. The zero issue also makes several references to other famous DC Universe time-travelers, such as Chronos, Abra Kadabra, and Professor Zoom. Of course, the original Flashpoint story was all about the chaos unintentionally unleashed by a time-traveling Flash, and the only DC Universe hero other than Flash to visit the Flashpoint Timeline was Booster Gold (in Booster Gold #44).
Will we see Booster in future issues of this mini-series? Only time will tell.
Monday, March 7, 2022
Everyone has read Blue and Gold #6 by now, right? Good. Because I can no longer not talk about the issue's most shocking revelation!
No, I'm not talking about the outcome of the fight to the death between Booster Gold and Blue Beetle. Sheesh. "Death" is only a temporary problem in comic books. (Personally, I blame Superman.)
What I *am* talking about is this sequence from pages 11/12:
Let's clarify what happens here....
A. Rip Hunter establishes that a threat to the life of his parents is also threat to his own life.
B. Teresa Collins jokes that he might have to kill her.
C. Rip Hunter makes it clear that it would be "healthier" if she doesn't die.
Idioms are funny things. We are expected to assume that Rip's reponse means that it would be "healthier" for Terri if he didn't have to kill her. Sure, that would be bad for Terri, but what if Rip wasn't talking about her health but his health.
Because, as he just said, parents are pretty important.
Oh, I think you know.
Monday, January 17, 2022
If it feels like a long time since we've had an issue of Blue and Gold, it's not your imagination. Blue and Gold #4 was released over two months ago!
Sadly, a pandemic-triggered paper shortage and international shipping restrictions have combined to make issues of Blue and Gold few and far between. I hope that difficulty in getting your hands on a comic book was the least of your problems in 2021.
The good news is that 2022 is starting on a better note. At long last, Blue and Gold #5 is due to arrive in your Local Comic Shop tomorrow.
A preview of the issue — with Rip Hunter and The Beatles! — is available at aiptcomics.com, but I know you don't really need the extra taste before buying.
Buy this issue and make Skeets happy.
There have been 2790 blog entries since January 2010.
FIND NEWS BY DATE
SPOILER WARNING: The content at Boosterrific.com may contain story spoilers for DC Comics publications.
Booster Gold, Skeets, and all related titles, characters, images, slogans, logos are trademark ™ and copyright © DC Comics unless otherwise noted and are used without expressed permission. This site is a reference to published information and is intended as a tribute to the artists and storytellers employed by DC Comics, both past and present. (We love you, DC.) Contents of this page and all text herein not reserved as intellectual property of DC Comics is copyright © 2007-2023 BOOSTERRIFIC.com. This page, analysis, commentary, and accompanying statistical data is designed for the private use of individuals and may not be duplicated or reproduced for profit without consent.