- Booster Gold
Showing posts 0-5 of 40 matching: keith giffen
Friday, July 17, 2020
Frankly, the entire mini-series is worth a read. It's a great call back to the best of the humorous yet heroic "Bwah-Ha-Ha" era of the Justice League International by the very creators who made that series such a hit.
Ultimately I've chosen to highlight issue #4 in part because it does such a good job of making the badly threadbare plot of a hero-vs-hero fistfight into a truly delightful read.
The issue sees the newly formed "Superbuddies" super team abducted by the villanous Roulette and forced to fight one another to the death. The joke is that no one takes the Superbuddies seriously or expects them to win. This is in keeping with the reputation of the JLI itself, which was at something of a nadir when the issue was published. Of course, fans — and team creators Keith Giffen and J.M. DeMatteis — knew that the JLI was far more competent than their reputation (even if the team itself didn't).
In addition to the ton of jokes and familiar characterization of a bunch of friends who also happen to be teammates, this issue really highlights the strengths of original Justice League International artist Kevin Maguire's storytelling ability. His expressions, body language, pacing... it's all perfect.
(And the cover's not bad either!)
If there's any complaint to be made about this series, it's that the comedic roles of Booster Gold and Blue Beetle have been swapped. Back in the day, Booster was the straight man. Here he's the fool. Some might find that offputting, but Booster boosters know it's only an act. Booster will do anything to be the center of attention.
Besides, you know it's only a comic book.
As far as comic books go, it's a pretty good one. It easily deserves to be counted among the The Best Booster Gold Stories Ever.
Friday, June 26, 2020
Not so long ago, Booster booster Fin called my attention to a comic I had long overlooked. It wasn't a missed Booster Gold appearance. Not quite, anyway.
Just see if this banter doesn't sound familiar:
art by David Williams and Kelsey Shannon
Those panels are from The Authority: The Lost Year, a series in which the Authority bounced from one alternate universe to another. (This was back in 2010, before the New 52 folded the Wildstorm Universe into the mainstream DCnU.)
Issues #8 and #9 were written by Grant Morrison, Keith Giffen, and J.M. DeMatteis and featured an alternate universe in which the local Authority looked and acted a lot like a particular, best-selling DC Comics team of the late 1980s.
The meta-textural take on the Justice League International by the JLI's original writing team is delightful, especially as contrasted with the modern, no-nonsense Authority concept (itself strongly reminiscent of the extreme 1990s love affair with "mature" sex and violence content).
As you can see, that's Blue Beetle in the role of the Authority's Midnighter (a Batman-like vigilante) and Booster Gold as Apollo (whose character is a riff on Superman — so fitting!) In their original continuity, Apollo and Midnighter are a homosexual couple, allowing the issue's writers to directly tackle the longstanding Boostle phenomenon 'shipping Blue and Gold into a romantic relationship.
I'm sorry I hadn't realized this book existed sooner. Thanks, Fin.
Friday, May 15, 2020
Let me go ahead and say this up front: While Justice League #4 is my personal favorite comic book of all time, Justice League Quarterly #1 is a very close second. That makes it an obvious choice to be in my list of the twelve best Booster Gold comics.
What makes Justice League Quarterly #1 so great? I'll let Claire Montgomery explain.
In hindsight, a corporate-sponsored super team seems like such an obvious idea. In the late 1980s, corporate America was ascendant. When the Justice League went international with the backing of the United Nations, it was inevitable that private industry would want to strike back with super heroes they could control. Who better to lead such an endeavor than Booster Gold, the DCU's original Corporate Crusader?
In a Justice League issue, it would be easy to treat the Conglomerate as either a bunch of bumbling boobs (like the Injustice League) or as a souless gang of misguided thugs (like the Rocket Red Brigade). Instead, writers Keith Giffen and J.M. DeMatteis present the new team — including a couple of faces and names that will be familiar to "Justice League Detroit" fans — as a group worthy of respect, trying to do good inside the structure of an imperfect system.
The villains in this story aren't the corporate super team but their big-money bosses. With names like Mr. Whiteman and Mrs. Karpedeim, it's perfectly clear what we're supposed to think about a Capitalistic culture that values heroism as useful only so long as it sells another gallon of gas.
What happens when a group of well-intentioned heroes are confronted with the very difficult reality that saving money is more important that saving lives? Read on to find out.
If you think a story of super hero ethics isn't interesting enough to hold your interest for 70 pages, this issue has a few surprises for you. In addition to a very cynical look at American business culture, there are several character-driven subplots playing out around around that core, most importantly including the relationship between Booster Gold and his former BFF, Blue Beetle.
I love this book. I love the art by Chris Sprouse and Bruce Patterson. I love the Conglomerate's team uniform is a leather jacket covered with corporate patches. I love that team manager Claire Montgomery is Max Lord's ex-wife. I love that Booster Gold is forced to appear in a publicity photo with former business rival Lex Luthor. I love that Green Lantern foe Hector Hammond thinks he's not evil enough for corporate America.
And most importantly, I love that Booster and Beetle are making an effort to work through their differences.
In other words, I love Justice League Quarterly #1, and that's all the reason I need to include it among the The Best Booster Gold Stories Ever.
(Just so you know, this issue has very recently been reprinted — for the first time! — in the Justice League: Corporate Maneuvers collection. Next time you visit your Local Comic Shop, consider picking up a copy. I love mine!)
Friday, April 24, 2020
It didn't take long after Booster Gold joined the Justice League before he and Blue Beetle were inseparable. (Some might say insufferable!) The pair quickly became the Abbot and Costello of superheroics, their pranks and self-interested business ventures providing a comedic release from the stress of facing down would-be world conquerors six days a week.
None of their hijinks is bigger, more famous, or more disastrous than the time they established a casino on the tropical island of KooeyKooeyKooey, as seen in the story "Club JLI" published in Justice League America #34 (1989), an issue that easily ranks among the twelve best Booster Gold comics.
Writers Keith Giffen and J.M. DeMatteis had been sowing the seeds for what would become "Club JLI" for months. After the JLI fought aliens in the South Pacific (Justice League International #23), the island nation of KooeyKooeyKooey decided to allow the JLI to host an embassy on its territory (Justice League International Annual #3). Their own tropical paradise on the far side of the world was the perfect opportunity for Booster and Beetle to establish the one business venture guaranteed to make money: a casino. The house always wins, right?
What out heroes didn't plan for was that their venture would attract the attention of another would-be world conqueror — the DCU is practically infested with them — the aptly named Major Disaster. Disaster also wanted to get rich, and he had an ace-in-the-hole, his card-counting companion, Big Sir. Together, the pair set out to break the bank.
Unfortunately for everyone, the bank had been established with money embezzled from the JLI's United Nations-funded bank accounts. Our heroes had assumed that they would be making so much money so fast, they would be able to replace the money before it was noticed missing. Oops.
As if things couldn't get any worse, Aquaman arrives to inform the newly-bankrupt heroes that their island paradise KooeyKooeyKooey isn't a normal island. It's alive. And it's not very interested in having a resort on its back.
By the end of the issue, Beetle and Booster find themselves far worse off than they were before, which is par for the course for our two favorite hard-luck heroes. Better luck next time, guys.
As you can see in the panels above, this Giffen/DeMatteis masterpiece is a perfect mix of comedy and action. Almost every panel has either a punchline or plot consequence. Most of the humor comes from the personalities of the characters involved, and the events will provide material enough to propel plots for months' worth of issues. (The fallout of the Club JLI misadventure will lead directly to Booster's quitting the League for a leadership position in the Conglomerate.)
And while I'm heaping praise on the writers, I'd be remiss to omit the contributions made by Adam Hughes, who was drawing only his fourth DC Comic! Even considering the limitations of four-color printing on newsprint, Hughes' character are so full of life that they nearly spring from the page. It must have been a hard job to follow the original JLI artist, master of expressions Kevin Maguire, but Hughes proves a formidable talent in his own right. (How many copies did DC sell based on Hughes' brilliant cover alone?)
Sometimes everything works, elevating what might otherwise be a light adventure story into a truly great comics. Justice League America #34 is one such case, and that's why it is rightly included among The Best Booster Gold Stories Ever.
Monday, January 27, 2020
Earlier this month, I laid out what I consider to be the twelve best Booster Gold comics in the character's 35-year history. I start with my personal favorite. If you only read one comic book featuring Booster Gold in your entire life, make it Justice League #4 (1987).
The story, aptly titled "Winning Hand," begins with Batman considering the merits of allowing businessman Maxwell Lord IV to foister new members on the newly-formed league. It's a great twist on established canon. Membership in the Justice League to this point had been limited to those nominated by card-holding members. Just being nominated usually meant a big boost in popularity. Naturally, a glory hound like Booster Gold was itching to be involved, even if it meant being backed by someone so obviously unethical as Mr. Lord.
However, Booster isn't entirely without scruples (or pride). Following the example set by Dr. Light, he walks away from the complicated situation rather than let himself be used. What Booster doesn't realize is that Lord has planned for that, too. While Booster is giving his inevitable post-meeting press interview, lives are threatened. Despite the fact that he has just been emotionally crushed by Lord's con job, Booster selflessly jumps into action to save threatened innocents.
Inside the Justice Cave, Batman takes advantage of the chaotic situation. He orders his colleagues to observe Booster in action so that they judge what the newest hero on the scene is really made of. Thus, Booster Gold finds himself in solo conflict with longtime league foes the Royal Flush Gang.
Booster Gold is more than up to the challenge. Using a full array of his impressive technology-based powers and more than a little of his innate intelligence and verve, Booster defeats the four human members of the gang in as many pages.
The victory earns Booster a round of applause from observing leaguers. He even gets a smile from an approving Batman. Many people would have been irritated by Batman's refusal to aid them, but not Booster. The former quarterback is actually pleased to have an audience. He does love the limelight.
The afterparty is short-lived. The fifth and final member of the gang, the Amazo-like android Ace, crashes the scene to make quick work of the league's most powerful members. This leaves Booster Gold to save the day. Well, Booster Gold and his soon-to-be best friend, Blue Beetle. Having known one another for only a few minutes, the pair teams up to destroy the rampaging robot once and for all.
What began as a job interview leads results in Booster's dream coming true (and a dawning new friendship). Batman offers Booster full membership in the league in a show of appreciation and respect, giving the young hero the credibility he so desired (and earned).
How can you not love that?
The issue's script by Keith Giffen is as perfectly paced as the best action movies, and the dialogue by J.M. DeMatteis positively crackles with authenticity, wit, and enthusiasm. Booster Gold comes off as the hero the league needs, and the league itself is clearly a family in the making. Add in Kevin Maguire's unparalleled ability to express both action and emotion (not to mention his brilliantly "cheeky" cover), and you have a guaranteed recipe for success.
Did I say this is my favorite Booster Gold comic? Make it my favorite comic, period.
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