
Tuesday, December 14, 2010
Gold Exchange Updates
It's been a month and a half since the publication of an issue of Time Masters: Vanishing Point. So with Vanishing Point #5 finally coming out tomorrow (fingers crossed), perhaps you should take a minute and review issue #4 with the assistance of Dan Jurgens, courtesy of Russ Burlingame's "Gold Exchange" column at newsarama.com.
While you are over there, you may also want to catch up on Burlingame's "Gold Exchange" interview with J.M. DeMatteis about Booster Gold #38. It was a little late when Burlingame published it, and I'm referring to it later still because of recent technical difficulties. But better late than never, right?
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Monday, December 13, 2010
Technical Solutions
It seems that Boosterrific isn't the only thing experiencing severe technical difficulties these days. Yesterday, the Teflon roof of the Minneapolis Metrodome collapsed under the weight of accumulated snow, diverting a scheduled Sunday Minnesota Vikings game to tonight in Detroit.

The Metrodome has suffered collapse on several other occasions. Of course, Booster Gold was present for the most severe structural failure when the aliens from Dimension X used the Metrodome as a staging ground for their invasion of Earth. If marauding aliens cannot stop the Metrodome, a little snow won't keep a good Dome down.
Just as resilient is Boosterrific, which has now fully recovered from a system failure last week. I have already updated Booster Gold #39 and Justice League: Generation Lost #15. Because I'm a completist, I'll soon be adding every other DC Universe book released last week since Booster appeared in the "DC Nation" column. (Figures that it would happen this week.) Thank you for your patience.
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Thursday, December 9, 2010
Technical Problems
Boosterrific.com may be without content updates for the next several days as I recover from a HDD crash. I apologize in advance for the delay.
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Wednesday, December 8, 2010
Mayfairstivus Day 8 Brings New Releases
Mayfairstivus concludes as Booster Gold #39 and Justice League: Generation Lost #15 are scheduled to hit stands today. You could buy them both and make Skeets happy, but don't worry if your busy schedule prevents you from reaching your favorite Local Comic Shop today. Mayfair Games already has you covered:

Thanks to all these fine DC blogs who celebrated Mayfairstivus season along with Boosterrific:
The Anti-Didio League of America
The Aquaman Shrine
Comics Make Me Happy!
The Continuity Blog
DC Bloodlines
Diana Prince as The New Wonder Woman
Doom Patrol: My Greatest Adventure #80
Firestorm Fan
Flash: Speed Force
Girls Gone Geek
Green Lantern Corps: The Indigo Tribe
Hawkman: Being Carter Hall
Justice League Detroit
Martian Manhunter vs. The Idol-Head of Diabolu
Once Upon A Geek
Power of the Atom
Subject: Suicide Squad [Task Force X]
Supergirl Comic Box Commentary
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Tuesday, December 7, 2010
A Mayfairstivus for the Rest of Us! Day 7
No role-playing game set in an alternate universe would be worth playing if it didn't at least attempt a rule system to explain the behavior of the "supernatural" powers and abilities of the universe's inhabitants. Of course, DC Heroes used MEGS rules to control the interaction of the players within the artificial environment. That means that every person, place, and thing that the players may encounter within the artificial universe of the DC Heroes universe must be adapted to the MEGS rule system. The Mayfair game designers did not let the players down.
Several sourcebooks were published to explain and expand the DC Heroes environment. In addition to new ready-made characters, these books contained rules, equipment, and locations designed to replicate the bizarre and sometimes impossible nature of the DC Universe as found in the comics. Of specific note to Booster Gold fans is the 1993 DC Technical Manual.

The DC Technical Manual, written by Jerry A. Novick, was an extensive look at the equipment used by the science-based heroes of the DC Universe. It includes such a variety of items as Deadshot's Wrist Magnums, Starman's Cosmic Rod, and the Blue Beetle's Bug. And it also spotlights Booster Gold's futuristic equipment, both in flavor text and some simplified, technical-style drawings.

The sourcebook, subtitled the S.T.A.R. Labs 1993 Annual Report, presents its supplementary information from the point of view of a 20th-century scientist. While this makes the sourcebook a more interesting read, it also makes it a less useful role-playing tool. As a result, the book offers very little insight into the actual workings of Booster Gold's futuristic equipment. It is not, however, without it's merits.
Equipment detailed in this sourcebook was considered an update to previously printed material. For example, Booster's powersuit, which was detailed in the All That Glitters module, but here it is twice as strong and sturdy as previously presented. In keeping with rules updates, all of Booster's equipment now has a Reliability Number (R#), indicating how durable that equipment is. The lower the number, the more reliable the equipment. Not surprisingly, all of Booster's equipment has a Reliability Number of 2, the lowest possible number.
Comments (1) | Add a Comment | Tags: dc heroes rpg dc technical manual mayfair games mayfairstivus rpg
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