- Booster Gold
Justice League: Generation Lost
Volume 1, Issue 13, Early January 2011
Released November 10, 2010
Cover Price: $2.99
Estimated Issue Sales: 33,504
Writer: Judd Winick
Penciller: Joe Bennett
Inkers: Jack Jadson, Ruy Jose
Colorist: Hi-Fi Designs
Letterer: Sal Cipriano
Editors: Brian Cunningham, Rex Ogle
Heroes: Blue Beetle III, Booster Gold, Captain Atom, Magog
Setting: Chicago, IL, USA, 21st-century
Cover Description: There are two covers to this issue: the standard cover by Cliff Chiang depicts Magog standing over Ice, Captain Atom, and Fire and the 1:10 variant cover by Kevin Maguire features only Maxwell Lord. Neither cover includes Booster Gold.
Brief Synopsis: Captain Atom fights for his life against Magog.
Booster Gold's role in this story:
Featured (Booster Gold plays a prominent role)
Costume Worn: MARK I.v2 power-suit
Issue Notes: Tie-in to Brightest Day.
This story has been reprinted in:
Justice League: Generation Lost Volume 2 (2011)
Page 2, panel 2
Magog was a Lance Corporal in the United States Marines, meaning that he was an enlisted man and well below the rank of officer. Captain Atom, however, was a commissioned Major in the United States Air Force. Despite the rank difference, an Air Force Major has no normal right to issue commands to a Marine Lance Corporal because the two are in different chains of command in their separate armed forces (although being in the thrall of Max Lord may be considered being "detained by a hostile entity" and preventing the ordinary function of the chain of command per Article 89 of the Uniform Code of Military Justice).
Page 4, panel 1
Exactly 18 minutes have passed since the events in Justice League: Generation Lost #12. Booster Gold, Blue Beetle, and Captain Atom have been ambushed by a Maxwell Lord-controlled Magog in the Checkmate base in Chicago. In those 18 minutes, it would appear that Skeets, who had accompanied the trio to Chicago in Justice League: Generation Lost #11, has left the building: Booster's robot sidekick does not appear in this issue.
Page 6, panel 2
Magog's staff was modified by Maxwell Lord in Justice League: Generation Lost #10 specifically for this current task, hence it's unusual radioactive properties.
Page 9, panel 4
At Captain Atom's insistence, Blue Beetle evacuates Booster Gold from the battle site. This is Booster's last appearance in this issue.
Page 14, panel 1
Booster is seen in flashback with the original Justice League International as seen in Justice League International #7.
Page 14, panel 5
Captain Atom is essentially comprised of sentient quantum energy, not nuclear energy. This is a subtle distinction that has long been ignored by writers, possibly intentionally for dramatic effect. Being quantum powered is what enables Atom's trips through time and space, whereas were Atom simply nuclear powered, he'd merely be more or less radioactive given the amount of energy he absorbed. This change in interpretation of Atom's powers can be tied directly to his appearance in Kingdom Come.
Page 16, panel 1
WARNING: This book has not been approved by the Comics Code Authority.
Page 18, panel 4
WARNING: This book has REALLY not been approved by the Comics Code Authority.
Boosterrific Review: Yet another issue in a series that should really be renamed Justice League: Hero vs. Hero. Though story dilation continues unabated -- given the amount of story in this issue, the page count could easily be trimmed down to 12 pages with no loss of action or detail -- at least this issue significantly advances the storyline in the aftermat of its slugfest between Captain Atom and Magog, generating a real excitement about future events.
Boosterrific Rating: Worth Its Weight In Gold.
Average Fan Rating: (3 votes)
Wow. I generally do not care for issues dominated by non-stop fight scenes but over-the-top violence but this was interesting. Max Lord is now one of the chief villains in the DC pantheon. Glad to see one of the most unlikable heroes in DC exit stage left.
Although it made for a really short read this issue served a lot of purposes for the plot. Max completes one stage of his plans, for the first time someone is able to break through the mind hold and the stakes are raised higher.
I liked reading this issue. Gratuitous violence makes it a no-no to read to my 5 year old, but was ok for the story and intended effect. I am hoping now that the Brightest Day obligation is done that we can now move on to the Max Lord story at hand. Decompression is hurting the pacing of this series.
SPOILER WARNING: The content at Boosterrific.com may contain story spoilers for DC Comics publications.
Booster Gold, Skeets, and all related titles, characters, images, slogans, logos are trademark ™ and copyright © DC Comics unless otherwise noted and are used without expressed permission. This site is a reference to published information and is intended as a tribute to the artists and storytellers employed by DC Comics, both past and present. (We love you, DC.) Contents of this page and all text herein not reserved as intellectual property of DC Comics is copyright © 2007-2023 BOOSTERRIFIC.com. This page, analysis, commentary, and accompanying statistical data is designed for the private use of individuals and may not be duplicated or reproduced for profit without consent.