- Booster Gold
Justice League America
“Rage Against the Machine”
Volume 1, Issue 88, May 1994
Released March 22, 1994
Cover Price: $1.50
Guide Price: $2.00 (as of 2011)
Heroes: Bloodwynd II, Blue Beetle II, Booster Gold, Captain Atom, Fire, Ice, Maxima, Wonder Woman
Villains: Brute, Cloudburst, Death Angel, Dreamslayer, Gunshot, Meanstreak, Vandal Savage
Settings: Colorado, USA, 20th-century ; New York, NY, USA, 20th-century
Cover Description: Bloodwynd scowls, his pupils appearing as red skulls. (No Booster Gold.)
Brief Synopsis: Dreamslayer summons the New Extremists to combat the Justice League America.
Booster Gold's role in this story:
Featured (Booster Gold plays a prominent role)
Costume Worn: MARK III armored power-suit
Story Notes: The title to this story is also the name of an alternative band.
This story has been reprinted in:
Wonder Woman and the Justice League America (2017)
Page 6, panel 3
Blue Beetle II and Booster Gold debate the trustworthiness of Bloodwynd I once Dreamslayer reveals that the two have met previously. Also present in combat against the towering Dreamslayer are Captain Atom, Fire, Maxima, and Wonder Woman.
Page 7, panel 2
Dreamslayer summons the New Extremists Brute, Cloudburst, Death Angel, Gunshot, and Meanstreak to attack the assembled Leaguers. The League previously fought the New Extremists in Justice League America #79, prior to Booster's acquisition of his new battle armor. This is Booster's first confrontation with any of the Extremists.
Page 12, panel 3
Months after losing her abilities in the confrontation with Doomsday (in Justice League America #69), Fire's ability returns unexpectedly during a struggle with Meanstreak.
Page 14, panel 1
POWER UP: Booster displays his Mark III armor's ability to project a limited force field to shield Blue Beetle from Gunshot. However...
Page 14, panel 2
POWER DOWN: ...the Mark III force field isn't any more durable than the Mark II, collapsing quickly.
Page 14, panel 4
POWER UP: Booster demonstrates a ranged attack that disables Gunshot with a single blast from his right wrist. The shot is accompanied by the sound effect "Kablamm."
Page 21, panel 1
Returned to the Justice League Headquarters in New York, the League is busy arguing about the loyalty of Bloodwynd when they are interrupted by the sudden arrival of Vandal Savage. This is Booster's first encounter with Savage, an immortal who has long tormented Booster's time-traveling friend Rip Hunter.
Boosterrific Review: This issue is so ugly, it's almost cruel. Fortunately, it is becoming clear that something significant is on the near horizon, and the drama that this situation creates provides a necessary incentive to keep reading despite bleeding eyes.
Boosterrific Rating: Tarnished.
SPOILER WARNING: The content at Boosterrific.com may contain story spoilers for DC Comics publications.
Booster Gold, Skeets, and all related titles, characters, images, slogans, logos are trademark ™ and copyright © DC Comics unless otherwise noted and are used without expressed permission. This site is a reference to published information and is intended as a tribute to the artists and storytellers employed by DC Comics, both past and present. (We love you, DC.) Contents of this page and all text herein not reserved as intellectual property of DC Comics is copyright © 2007-2019 BOOSTERRIFIC.com. This page, analysis, commentary, and accompanying statistical data is designed for the private use of individuals and may not be duplicated or reproduced for profit without consent.