- Booster Gold
Volume 1, Issue 37, January 2007
Released January 17, 2007
Cover Price: $2.50
Estimated Issue Sales: 96,607
Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Pencillers: Keith Giffen, Patrick Olliffe
Inker: Drew Geraci
Colorist: Alex Sinclair
Letterer: Travis Lanham
Assistant Editors: Harvey Richards, Jeanine Schaefer
Editor: Michael Siglain
Cover Artists: J.G. Jones, Alex Sinclair
Heroes: Booster Gold, Rip Hunter
Villain: Mister Mind
Supporting: Skeets II
Setting: Fortress of Solitude, DCU, Antarctica, 21st-century
Cover Description: Booster Gold is reflected in the visor of Skeets II. Booster appears to be wearing the costume of Supernova and holding Kandor.
Brief Synopsis: Two characters thought dead within the past year return to the DC Universe.
Booster Gold's role in this story:
Featured (Booster Gold plays a prominent role)
Costume Worn: MARK I.v2 power-suit
Issue Notes: This issue features the triumphant return of Booster Gold!
This story has been reprinted in:
52 Omnibus (2012)
52 Volume 3 (2007)
Page 3, panel 3
"Week 37, Day 1." Supernova and Rip Hunter are trapped inside the Bottle City of Kandor as Skeets II launches an attack against the city in order to recover them. Supernova prepares to abandon his secret identity to confront Skeets outside the bottle. Enlarging himself to full size (apparently in the same visual manner as Atom II), Supernova is revealed to be...
Page 4, panel 1
SPOILER WARNING!: Reveal
Page 7, panel 1
HIS STORY: Booster explains that with the help of Rip Hunter, he faked his own death. The corpse of Booster Gold that was buried in 52 Week Eighteen is revealed to be the actual corpse of Booster Gold from the point in time at which Booster truly dies. (Eeew.)
Page 7, panel 4
POWER UP: According to Booster Gold, Supernova's ability to change size to enter Kandor was granted by the belt and gloves of the Atom II which were stolen from JLA storage. Supernova would also have been responsible for the theft of Luthor's Kryptonite gauntlet from the Batcave, the Cosmic Rod of Starman VII, the Dimensionmeter from the Shadow Thief, and Nth Metal from Hawkgirl II (as revealed in the next panel). It is ironic that like Supernova, Booster himself began his career as a super hero after stealing a number of powerful gadgets used by other heroes from the Space Museum of the 25th century.
Page 8, panel 3
Presumably this battle between Booster and Skeets II occurs inside Superman's "leveled and abandoned" Fortress of Solitude. In fact, Superman did lose a headquarters during the "For Tomorrow" storyline (drawn by Jim Lee, written by Mark Waid) preceding Infinite Crisis. That Fortress was supposedly in the Andes mountain of South America. However, the giant key shown in this panel (and Ralph Dibny's comment in 52 Week Thirty-One about the "keys" to the secret identity of Supernova) would seem to indicate that the Fortress of Solitude here is the Antarctic Earth-Two Fortress used by the Superman of Earth-Two who died during the Infinite Crisis. Since this is the first appearance of the Fortress of Solitude on the New Earth formed after the Infinite Crisis, it is possible that in the reorganized history of the DC Universe, the Antarctic Fortress was the only Fortress. (If you like, blame a "Superboy punch" for changing this detail of the DC Universe.)
Page 9, panel 3
POWER UP: Supernova's teleportation technology was stolen from the Phantom Zone projector built by Superman's father, Jor-El. The Phantom Zone is a timeless, interdimensional space where Kryptonians would send dangerous prisoners. The Phantom Zone projector was once stored in the Fortress of Solitude, but had been used recently as a weapon by a crazed Professor Emil Hamilton, former friend of Superman and the scientist responsible for Booster's Mark XI armor. The Phantom Zone projector uses light to open a teleportation portal to another dimensional space. This technology, coupled with Booster's personal Legion Flight Ring, can account for all of Supernova's demonstrated powers. (In the past, Booster has displayed a pronounced displeasure at using teleportation technology, though his discomfort has never prevented him from employing it.)
Boosterrific Review: The truth about Supernova revealed! Booster Gold is returned! As is rarely the case in these large events, when the revelation is provided and the story of Supernova/Booster Gold moves into its third and final act, almost everything makes sense. What isn't explained immediately is allowed to dangle provocatively for future issues. (Why is Skeets evil? What does Hunter know?) The writers have earned enough good will through their exceptional storytelling to get us to trust that the lingering questions will eventually be resolved, and just enough is left unanswered that we will indeed look forward to that eventual resolution.
Boosterrific Rating: Boosterrific!
Average Fan Rating: (1 vote)
Possibly my favorite Booster Gold story of all time... only time will tell
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