- Booster Gold
Friday, July 17, 2020
Frankly, the entire mini-series is worth a read. It's a great call back to the best of the humorous yet heroic "Bwah-Ha-Ha" era of the Justice League International by the very creators who made that series such a hit.
Ultimately I've chosen to highlight issue #4 in part because it does such a good job of making the badly threadbare plot of a hero-vs-hero fistfight into a truly delightful read.
The issue sees the newly formed "Superbuddies" super team abducted by the villanous Roulette and forced to fight one another to the death. The joke is that no one takes the Superbuddies seriously or expects them to win. This is in keeping with the reputation of the JLI itself, which was at something of a nadir when the issue was published. Of course, fans — and team creators Keith Giffen and J.M. DeMatteis — knew that the JLI was far more competent than their reputation (even if the team itself didn't).
In addition to the ton of jokes and familiar characterization of a bunch of friends who also happen to be teammates, this issue really highlights the strengths of original Justice League International artist Kevin Maguire's storytelling ability. His expressions, body language, pacing... it's all perfect.
(And the cover's not bad either!)
If there's any complaint to be made about this series, it's that the comedic roles of Booster Gold and Blue Beetle have been swapped. Back in the day, Booster was the straight man. Here he's the fool. Some might find that offputting, but Booster boosters know it's only an act. Booster will do anything to be the center of attention.
Besides, you know it's only a comic book.
As far as comic books go, it's a pretty good one. It easily deserves to be counted among the The Best Booster Gold Stories Ever.
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