Extreme Justice

Volume 1, Issue 3
Cover Date: April 1995
Release Date: February 14, 1995

Cover Price: $1.50
Guide Price: $2.00 (as of 2011)

"Extreme Reaction"

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Extreme Justice, Vol. 1, #3. Image © DC Comics
<< PREVIOUS CHRONOLOGICAL APPEARANCE
Extreme Justice #2, 1995
NEXT CHRONOLOGICAL APPEARANCE >>
Steel #11, 1995
<< PREVIOUS ISSUE IN SERIES
Extreme Justice #2, 1995
NEXT ISSUE IN SERIES >>
Extreme Justice #4, 1995

 

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SPOILER WARNING: The following page may contain story spoilers. Read at your own risk.

ARTISTS

Writer: Dan Vado
Penciller: Marc Campos
Inker: Ken Branch
Colorist: Lee Loughridge
Letterer: Kevin Cunningham
Editor: Brian Augustyn
Cover Artist: Marc Campos

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CHARACTERS & SETTINGS

heroes: Amazing Man II, Blue Beetle II, Booster Gold, Captain Atom, Maxima
villaines: Pulse Unit II, Synapse
supporting: Skeets I

Setting: 20th-century Mount Thunder, DCU, USA

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ISSUE SUMMARY

Cover Description: Clockwise from top right, Blue Beetle, Amazing Man, Captain Atom, Maxima, and Booster Gold are caught in an explosion revealing the face of General Synge.

Brief Synopsis: The Justice League solves the mystery of Mount Thunder.

Issue Summary: Reveal Potential Spoilers

Booster Gold's role in this story:
Featured (Booster Gold plays a prominent role)

Costume Worn: MARK IV armored power-suit

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ISSUE ANNOTATIONS

Page 1, panel 1
An introductory narrative box reveals that the events of Extreme Justice #1 happened 24 hours prior to this issue.

Page 3, panel 2
Amazing Man II and Booster Gold take advantage of Captain Atom's return to Mount Thunder following an unexpected Quantum Jump to press the attack against Pulse Unit II and Synapse.

Page 5, panel 3
The speech balloons in this panel are switched between the two characters depicted. The first balloon should belong to Synapse and the second to Pulse Unit II.

Image Copyright DC Comics

Page 10, panel 4
POWER DOWN: On the way to "the Hot House" area of Mount Thunder alongside Amazing Man, Blue Beetle II, Captain Atom, and Maxima, Booster Gold is hit by a missile from behind. Booster's armor is knocked off-line along with its life-support systems. Booster is temporarily unable to breathe until the armor's backups kick-in.

Page 11, panel 5
Booster's armor is apparently jump-started by Maxima. Maxima has displayed a variety of powers, including metal manipulation, though how she has jump-started Booster's armor is unclear.

Page 13, panel 6
Because of Booster's recent brush with death, he and Blue Beetle stay behind with Amazing Man as Captain Atom and Maxima continue to the Hot House for their first and final confrontation with General Synge, a rogue Air Force officer determined to save America from its enemies through any means necessary.

Page 22, panel 1
Skeets is hovering beside Ronnie Raymond when Raymond explodes, unleashing the power of Firestorm, the Nuclear Man.

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ISSUE REVIEW

Boosterrific Review: This comic series has a certain repuation. This issue proudly lives down to it.

Boosterrific Rating:

Fool's Gold.

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The Chronological Adventures of Booster Gold

<< PREVIOUS CHRONOLOGICAL APPEARANCE
Extreme Justice #2, 1995
NEXT CHRONOLOGICAL APPEARANCE >>
Steel #11, 1995
<< PREVIOUS ISSUE IN SERIES
Extreme Justice #2, 1995
NEXT ISSUE IN SERIES >>
Extreme Justice #4, 1995

Cover Gallery | Chronological Appearances | Non-DCU Appearances